PR 14: adds a tier-3.5 Playwright pass that opens every refactored page, clicks every visible button/link/role=button, and asserts no console errors, no app-side network 4xx/5xx, and no click-time exceptions. Helper: - tests/helpers/click-everything.ts — shared `clickEverythingOnPage` with default skips for destructive selectors (archive, delete, transfer, sign-out), auto-closing of dialogs, and return-to-start after navigation. Exhaustive specs (tests/e2e/exhaustive/): - 01-yachts: list + detail + transfer dialog - 02-companies: list + detail + add-membership dialog - 03-reservations: berth list + detail reservations tab + reserve dialog - 04-client-detail: list + detail walking every tab - 05-eoi-generate: generate dialog opens with Documenso option - 06-invoice-form: new-invoice dialog billing-entity toggle - 07-berths: list + detail walking every tab - 08-portal: client portal yachts / memberships / reservations - 09-navigation: every primary nav target loads cleanly Destructive specs (tests/e2e/destructive/): - 01-yacht-archive: create-via-API → archive via UI → assert removed. Skips with a clear message when the global setup does not seed an owner client (avoids brittle failures while the full destructive fixture lands). Playwright config: testDir hoisted to ./tests/e2e; new `exhaustive` and `destructive` projects share the existing setup project. New scripts test:e2e / test:e2e:smoke / test:e2e:exhaustive / test:e2e:destructive in package.json drive each project independently. CI integration deferred — no .github/workflows/* exists in this repo yet, so the PR 14 task to wire a separate CI job is N/A. The new projects will pick up automatically when a workflow lands. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
144 lines
4.6 KiB
TypeScript
144 lines
4.6 KiB
TypeScript
import type { Page } from '@playwright/test';
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export interface ClickEverythingOptions {
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/**
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* Substrings matched against each element's outerHTML to skip destructive
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* interactions. The helper extracts the opening tag (first 200 chars of
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* outerHTML) so test-ids, aria labels, class names, and tag names are all
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* matchable. Default skips cover archive/delete/restore/transfer/sign-out.
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*/
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skip?: string[];
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/**
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* Optional cleanup hook invoked after each click (and after auto-closing any
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* dialog opened by the click). Useful when a click flips global state and
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* the next iteration needs the page fresh.
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*/
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cleanupBetween?: () => Promise<void>;
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/**
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* Per-click timeout in ms. Defaults to 2000.
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*/
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clickTimeoutMs?: number;
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/**
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* If true (default), the helper navigates back to the starting URL after
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* each click that changed the URL. Set to false for pages where the goal is
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* to follow links (e.g. nav menus) end-to-end.
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*/
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returnToStart?: boolean;
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}
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export interface ClickEverythingResult {
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clicked: number;
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skipped: number;
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errors: string[];
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}
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const DEFAULT_SKIP = [
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'data-testid="archive"',
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'data-testid="delete"',
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'data-testid="restore"',
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'data-testid="transfer-yacht"',
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'data-testid="sign-out"',
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'aria-label="Sign out"',
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'aria-label="Log out"',
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'>Archive<',
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'>Delete<',
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'>Restore<',
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'>Transfer<',
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];
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/**
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* Click every visible button, link, and role=button on the current page and
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* record any console errors, network 4xx/5xx responses, or click failures.
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*
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* Why: a fast smoke check that no UI element 500s, throws, or routes to a
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* stale endpoint after a refactor — without writing per-button assertions.
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*
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* The helper is intentionally tolerant: a single click that fails only adds
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* to `errors` rather than throwing, so the caller can attribute failures to
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* specific elements via the returned list.
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*/
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export async function clickEverythingOnPage(
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page: Page,
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opts: ClickEverythingOptions = {},
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): Promise<ClickEverythingResult> {
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const startingUrl = page.url();
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const errors: string[] = [];
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let clicked = 0;
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let skipped = 0;
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const skipPatterns = [...DEFAULT_SKIP, ...(opts.skip ?? [])];
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const clickTimeout = opts.clickTimeoutMs ?? 2000;
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const returnToStart = opts.returnToStart ?? true;
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const onConsole = (msg: import('@playwright/test').ConsoleMessage) => {
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if (msg.type() === 'error') {
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errors.push(`[console] ${msg.text().slice(0, 300)}`);
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}
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};
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const onResponse = (resp: import('@playwright/test').Response) => {
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if (resp.status() >= 400) {
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const url = resp.url();
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// Ignore third-party noise; focus on app endpoints.
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if (url.includes(new URL(startingUrl).host)) {
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errors.push(`[network] ${resp.status()} ${url}`);
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}
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}
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};
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page.on('console', onConsole);
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page.on('response', onResponse);
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try {
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const elements = await page.locator(':is(button, a, [role="button"])').all();
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for (const el of elements) {
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let outerHtml = '';
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try {
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outerHtml = (await el.evaluate((n) => (n as HTMLElement).outerHTML)).slice(0, 200);
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} catch {
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// Element detached between locator and evaluate — skip silently.
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continue;
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}
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if (skipPatterns.some((pat) => outerHtml.includes(pat))) {
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skipped++;
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continue;
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}
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try {
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if (!(await el.isVisible({ timeout: 250 }).catch(() => false))) {
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continue;
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}
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await el.click({ timeout: clickTimeout });
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clicked++;
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// Let any async UI settle (navigation, fetches, animations).
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await page.waitForLoadState('networkidle', { timeout: 5000 }).catch(() => undefined);
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// If a dialog opened, close it so the next click isn't blocked.
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const dialogClose = page.locator('[role="dialog"] [aria-label="Close"]').first();
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if (await dialogClose.isVisible({ timeout: 250 }).catch(() => false)) {
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await dialogClose.click({ timeout: 1000 }).catch(() => undefined);
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} else {
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// Best-effort Esc to dismiss any open menu/popover.
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await page.keyboard.press('Escape').catch(() => undefined);
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}
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if (returnToStart && page.url() !== startingUrl) {
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await page.goto(startingUrl, { waitUntil: 'networkidle' }).catch(() => undefined);
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}
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if (opts.cleanupBetween) {
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await opts.cleanupBetween();
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}
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} catch (err) {
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errors.push(`[click] ${outerHtml.slice(0, 100)} → ${(err as Error).message}`);
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}
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}
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} finally {
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page.off('console', onConsole);
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page.off('response', onResponse);
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}
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return { clicked, skipped, errors };
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}
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