304 lines
8.6 KiB
TypeScript
304 lines
8.6 KiB
TypeScript
import { z } from 'zod'
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import { TRPCError } from '@trpc/server'
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import { router, adminProcedure, protectedProcedure } from '../trpc'
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import {
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activateRound,
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closeRound,
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archiveRound,
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reopenRound,
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transitionProject,
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batchTransitionProjects,
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getProjectRoundStates,
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getProjectRoundState,
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} from '../services/round-engine'
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const projectRoundStateEnum = z.enum([
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'PENDING',
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'IN_PROGRESS',
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'PASSED',
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'REJECTED',
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'COMPLETED',
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'WITHDRAWN',
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])
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export const roundEngineRouter = router({
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/**
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* Activate a round: ROUND_DRAFT → ROUND_ACTIVE
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*/
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activate: adminProcedure
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.input(z.object({ roundId: z.string() }))
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.mutation(async ({ ctx, input }) => {
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const result = await activateRound(input.roundId, ctx.user.id, ctx.prisma)
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if (!result.success) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: result.errors?.join('; ') ?? 'Failed to activate round',
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})
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}
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return result
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}),
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/**
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* Close a round: ROUND_ACTIVE → ROUND_CLOSED
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*/
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close: adminProcedure
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.input(z.object({ roundId: z.string() }))
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.mutation(async ({ ctx, input }) => {
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const result = await closeRound(input.roundId, ctx.user.id, ctx.prisma)
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if (!result.success) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: result.errors?.join('; ') ?? 'Failed to close round',
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})
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}
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return result
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}),
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/**
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* Reopen a round: ROUND_CLOSED → ROUND_ACTIVE
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* Pauses any subsequent active rounds in the same competition.
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*/
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reopen: adminProcedure
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.input(z.object({ roundId: z.string() }))
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.mutation(async ({ ctx, input }) => {
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const result = await reopenRound(input.roundId, ctx.user.id, ctx.prisma)
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if (!result.success) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: result.errors?.join('; ') ?? 'Failed to reopen round',
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})
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}
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return result
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}),
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/**
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* Archive a round: ROUND_CLOSED → ROUND_ARCHIVED
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*/
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archive: adminProcedure
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.input(z.object({ roundId: z.string() }))
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.mutation(async ({ ctx, input }) => {
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const result = await archiveRound(input.roundId, ctx.user.id, ctx.prisma)
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if (!result.success) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: result.errors?.join('; ') ?? 'Failed to archive round',
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})
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}
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return result
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}),
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/**
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* Transition a single project within a round
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*/
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transitionProject: adminProcedure
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.input(
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z.object({
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projectId: z.string(),
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roundId: z.string(),
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newState: projectRoundStateEnum,
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})
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)
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.mutation(async ({ ctx, input }) => {
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const result = await transitionProject(
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input.projectId,
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input.roundId,
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input.newState,
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ctx.user.id,
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ctx.prisma,
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)
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if (!result.success) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: result.errors?.join('; ') ?? 'Failed to transition project',
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})
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}
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return result
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}),
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/**
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* Batch transition multiple projects within a round
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*/
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batchTransition: adminProcedure
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.input(
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z.object({
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projectIds: z.array(z.string()).min(1),
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roundId: z.string(),
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newState: projectRoundStateEnum,
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})
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)
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.mutation(async ({ ctx, input }) => {
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return batchTransitionProjects(
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input.projectIds,
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input.roundId,
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input.newState,
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ctx.user.id,
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ctx.prisma,
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)
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}),
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/**
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* Get all project round states for a round
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*/
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getProjectStates: protectedProcedure
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.input(z.object({ roundId: z.string() }))
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.query(async ({ ctx, input }) => {
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return getProjectRoundStates(input.roundId, ctx.prisma)
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}),
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/**
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* Get a single project's state within a round
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*/
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getProjectState: protectedProcedure
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.input(
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z.object({
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projectId: z.string(),
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roundId: z.string(),
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})
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)
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.query(async ({ ctx, input }) => {
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return getProjectRoundState(input.projectId, input.roundId, ctx.prisma)
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}),
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/**
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* Remove a project from a round (and all subsequent rounds in that competition).
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* The project remains in all prior rounds.
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*/
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removeFromRound: adminProcedure
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.input(
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z.object({
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projectId: z.string(),
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roundId: z.string(),
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})
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)
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.mutation(async ({ ctx, input }) => {
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// Get the round to know its competition and sort order
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const round = await ctx.prisma.round.findUniqueOrThrow({
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where: { id: input.roundId },
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select: { id: true, competitionId: true, sortOrder: true },
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})
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// Find all rounds at this sort order or later in the same competition
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const roundsToRemoveFrom = await ctx.prisma.round.findMany({
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where: {
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competitionId: round.competitionId,
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sortOrder: { gte: round.sortOrder },
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},
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select: { id: true },
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})
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const roundIds = roundsToRemoveFrom.map((r) => r.id)
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// Delete ProjectRoundState entries for this project in all affected rounds
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const deleted = await ctx.prisma.projectRoundState.deleteMany({
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where: {
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projectId: input.projectId,
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roundId: { in: roundIds },
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},
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})
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// Check if the project is still in any round at all
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const remainingStates = await ctx.prisma.projectRoundState.count({
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where: { projectId: input.projectId },
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})
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// If no longer in any round, reset project status back to SUBMITTED
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if (remainingStates === 0) {
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await ctx.prisma.project.update({
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where: { id: input.projectId },
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data: { status: 'SUBMITTED' },
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})
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}
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return { success: true, removedFromRounds: deleted.count }
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}),
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/**
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* Batch remove projects from a round (and all subsequent rounds).
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*/
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batchRemoveFromRound: adminProcedure
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.input(
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z.object({
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projectIds: z.array(z.string()).min(1),
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roundId: z.string(),
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})
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)
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.mutation(async ({ ctx, input }) => {
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const round = await ctx.prisma.round.findUniqueOrThrow({
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where: { id: input.roundId },
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select: { id: true, competitionId: true, sortOrder: true },
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})
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const roundsToRemoveFrom = await ctx.prisma.round.findMany({
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where: {
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competitionId: round.competitionId,
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sortOrder: { gte: round.sortOrder },
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},
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select: { id: true },
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})
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const roundIds = roundsToRemoveFrom.map((r) => r.id)
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const deleted = await ctx.prisma.projectRoundState.deleteMany({
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where: {
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projectId: { in: input.projectIds },
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roundId: { in: roundIds },
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},
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})
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// For projects with no remaining round states, reset to SUBMITTED
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const projectsStillInRounds = await ctx.prisma.projectRoundState.findMany({
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where: { projectId: { in: input.projectIds } },
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select: { projectId: true },
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distinct: ['projectId'],
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})
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const stillInRoundIds = new Set(projectsStillInRounds.map((p) => p.projectId))
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const orphanedIds = input.projectIds.filter((id) => !stillInRoundIds.has(id))
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if (orphanedIds.length > 0) {
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await ctx.prisma.project.updateMany({
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where: { id: { in: orphanedIds } },
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data: { status: 'SUBMITTED' },
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})
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}
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return { success: true, removedCount: deleted.count }
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}),
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/**
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* Retroactive document check: auto-PASS any PENDING/IN_PROGRESS projects
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* that already have all required documents uploaded for this round.
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* Useful for rounds activated before the auto-transition feature was deployed.
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*/
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checkDocumentCompletion: adminProcedure
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.input(z.object({ roundId: z.string() }))
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.mutation(async ({ ctx, input }) => {
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const { batchCheckRequirementsAndTransition } = await import('../services/round-engine')
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const projectStates = await ctx.prisma.projectRoundState.findMany({
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where: {
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roundId: input.roundId,
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state: { in: ['PENDING', 'IN_PROGRESS'] },
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},
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select: { projectId: true },
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})
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if (projectStates.length === 0) {
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return { transitionedCount: 0, checkedCount: 0, projectIds: [] }
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}
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const projectIds = projectStates.map((ps: { projectId: string }) => ps.projectId)
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const result = await batchCheckRequirementsAndTransition(
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input.roundId,
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projectIds,
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ctx.user.id,
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ctx.prisma,
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)
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return {
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transitionedCount: result.transitionedCount,
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checkedCount: projectIds.length,
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projectIds: result.projectIds,
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}
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}),
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})
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