Include full contents of all nested repositories

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-27 16:25:02 +01:00
parent 14ff8fd54c
commit 2401ed446f
7271 changed files with 1310112 additions and 6 deletions

View File

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import SwiftUI
enum StatusActivityBuilder {
@MainActor
static func build(
appModel: NodeAppModel,
voiceWakeEnabled: Bool,
cameraHUDText: String?,
cameraHUDKind: NodeAppModel.CameraHUDKind?
) -> StatusPill.Activity? {
// Keep the top pill consistent across tabs (camera + voice wake + pairing states).
if appModel.isBackgrounded {
return StatusPill.Activity(
title: "Foreground required",
systemImage: "exclamationmark.triangle.fill",
tint: .orange)
}
let gatewayStatus = appModel.gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
let gatewayLower = gatewayStatus.lowercased()
if gatewayLower.contains("repair") {
return StatusPill.Activity(title: "Repairing…", systemImage: "wrench.and.screwdriver", tint: .orange)
}
if gatewayLower.contains("approval") || gatewayLower.contains("pairing") {
return StatusPill.Activity(title: "Approval pending", systemImage: "person.crop.circle.badge.clock")
}
// Avoid duplicating the primary gateway status ("Connecting") in the activity slot.
if appModel.screenRecordActive {
return StatusPill.Activity(title: "Recording screen…", systemImage: "record.circle.fill", tint: .red)
}
if let cameraHUDText, !cameraHUDText.isEmpty, let cameraHUDKind {
let systemImage: String
let tint: Color?
switch cameraHUDKind {
case .photo:
systemImage = "camera.fill"
tint = nil
case .recording:
systemImage = "video.fill"
tint = .red
case .success:
systemImage = "checkmark.circle.fill"
tint = .green
case .error:
systemImage = "exclamationmark.triangle.fill"
tint = .red
}
return StatusPill.Activity(title: cameraHUDText, systemImage: systemImage, tint: tint)
}
if voiceWakeEnabled {
let voiceStatus = appModel.voiceWake.statusText
if voiceStatus.localizedCaseInsensitiveContains("microphone permission") {
return StatusPill.Activity(title: "Mic permission", systemImage: "mic.slash", tint: .orange)
}
if voiceStatus == "Paused" {
// Talk mode intentionally pauses voice wake to release the mic. Don't spam the HUD for that case.
if appModel.talkMode.isEnabled {
return nil
}
let suffix = appModel.isBackgrounded ? " (background)" : ""
return StatusPill.Activity(title: "Voice Wake paused\(suffix)", systemImage: "pause.circle.fill")
}
}
return nil
}
}

View File

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import SwiftUI
struct StatusPill: View {
@Environment(\.scenePhase) private var scenePhase
@Environment(\.accessibilityReduceMotion) private var reduceMotion
@Environment(\.colorSchemeContrast) private var contrast
enum GatewayState: Equatable {
case connected
case connecting
case error
case disconnected
var title: String {
switch self {
case .connected: "Connected"
case .connecting: "Connecting…"
case .error: "Error"
case .disconnected: "Offline"
}
}
var color: Color {
switch self {
case .connected: .green
case .connecting: .yellow
case .error: .red
case .disconnected: .gray
}
}
}
struct Activity: Equatable {
var title: String
var systemImage: String
var tint: Color?
}
var gateway: GatewayState
var voiceWakeEnabled: Bool
var activity: Activity?
var brighten: Bool = false
var onTap: () -> Void
@State private var pulse: Bool = false
var body: some View {
Button(action: self.onTap) {
HStack(spacing: 10) {
HStack(spacing: 8) {
Circle()
.fill(self.gateway.color)
.frame(width: 9, height: 9)
.scaleEffect(
self.gateway == .connecting && !self.reduceMotion
? (self.pulse ? 1.15 : 0.85)
: 1.0
)
.opacity(self.gateway == .connecting && !self.reduceMotion ? (self.pulse ? 1.0 : 0.6) : 1.0)
Text(self.gateway.title)
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
}
Divider()
.frame(height: 14)
.opacity(0.35)
if let activity {
HStack(spacing: 6) {
Image(systemName: activity.systemImage)
.font(.subheadline.weight(.semibold))
.foregroundStyle(activity.tint ?? .primary)
Text(activity.title)
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
.lineLimit(1)
}
.transition(.opacity.combined(with: .move(edge: .top)))
} else {
Image(systemName: self.voiceWakeEnabled ? "mic.fill" : "mic.slash")
.font(.subheadline.weight(.semibold))
.foregroundStyle(self.voiceWakeEnabled ? .primary : .secondary)
.accessibilityLabel(self.voiceWakeEnabled ? "Voice Wake enabled" : "Voice Wake disabled")
.transition(.opacity.combined(with: .move(edge: .top)))
}
}
.padding(.vertical, 8)
.padding(.horizontal, 12)
.background {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.fill(.ultraThinMaterial)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.strokeBorder(
.white.opacity(self.contrast == .increased ? 0.5 : (self.brighten ? 0.24 : 0.18)),
lineWidth: self.contrast == .increased ? 1.0 : 0.5
)
}
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
}
}
.buttonStyle(.plain)
.accessibilityLabel("Connection Status")
.accessibilityValue(self.accessibilityValue)
.accessibilityHint("Double tap to open settings")
.onAppear { self.updatePulse(for: self.gateway, scenePhase: self.scenePhase, reduceMotion: self.reduceMotion) }
.onDisappear { self.pulse = false }
.onChange(of: self.gateway) { _, newValue in
self.updatePulse(for: newValue, scenePhase: self.scenePhase, reduceMotion: self.reduceMotion)
}
.onChange(of: self.scenePhase) { _, newValue in
self.updatePulse(for: self.gateway, scenePhase: newValue, reduceMotion: self.reduceMotion)
}
.onChange(of: self.reduceMotion) { _, newValue in
self.updatePulse(for: self.gateway, scenePhase: self.scenePhase, reduceMotion: newValue)
}
.animation(.easeInOut(duration: 0.18), value: self.activity?.title)
}
private var accessibilityValue: String {
if let activity {
return "\(self.gateway.title), \(activity.title)"
}
return "\(self.gateway.title), Voice Wake \(self.voiceWakeEnabled ? "enabled" : "disabled")"
}
private func updatePulse(for gateway: GatewayState, scenePhase: ScenePhase, reduceMotion: Bool) {
guard gateway == .connecting, scenePhase == .active, !reduceMotion else {
withAnimation(reduceMotion ? .none : .easeOut(duration: 0.2)) { self.pulse = false }
return
}
guard !self.pulse else { return }
withAnimation(.easeInOut(duration: 0.9).repeatForever(autoreverses: true)) {
self.pulse = true
}
}
}

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import SwiftUI
struct VoiceWakeToast: View {
@Environment(\.colorSchemeContrast) private var contrast
var command: String
var brighten: Bool = false
var body: some View {
HStack(spacing: 10) {
Image(systemName: "mic.fill")
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
Text(self.command)
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
.lineLimit(1)
.truncationMode(.tail)
}
.padding(.vertical, 10)
.padding(.horizontal, 12)
.background {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.fill(.ultraThinMaterial)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.strokeBorder(
.white.opacity(self.contrast == .increased ? 0.5 : (self.brighten ? 0.24 : 0.18)),
lineWidth: self.contrast == .increased ? 1.0 : 0.5
)
}
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
}
.accessibilityLabel("Voice Wake triggered")
.accessibilityValue("Command: \(self.command)")
}
}