302 lines
12 KiB
Markdown
302 lines
12 KiB
Markdown
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---
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summary: "Skills: managed vs workspace, gating rules, and config/env wiring"
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read_when:
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- Adding or modifying skills
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- Changing skill gating or load rules
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title: "Skills"
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---
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# Skills (OpenClaw)
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OpenClaw uses **[AgentSkills](https://agentskills.io)-compatible** skill folders to teach the agent how to use tools. Each skill is a directory containing a `SKILL.md` with YAML frontmatter and instructions. OpenClaw loads **bundled skills** plus optional local overrides, and filters them at load time based on environment, config, and binary presence.
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## Locations and precedence
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Skills are loaded from **three** places:
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1. **Bundled skills**: shipped with the install (npm package or OpenClaw.app)
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2. **Managed/local skills**: `~/.openclaw/skills`
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3. **Workspace skills**: `<workspace>/skills`
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If a skill name conflicts, precedence is:
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`<workspace>/skills` (highest) → `~/.openclaw/skills` → bundled skills (lowest)
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Additionally, you can configure extra skill folders (lowest precedence) via
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`skills.load.extraDirs` in `~/.openclaw/openclaw.json`.
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## Per-agent vs shared skills
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In **multi-agent** setups, each agent has its own workspace. That means:
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- **Per-agent skills** live in `<workspace>/skills` for that agent only.
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- **Shared skills** live in `~/.openclaw/skills` (managed/local) and are visible
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to **all agents** on the same machine.
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- **Shared folders** can also be added via `skills.load.extraDirs` (lowest
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precedence) if you want a common skills pack used by multiple agents.
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If the same skill name exists in more than one place, the usual precedence
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applies: workspace wins, then managed/local, then bundled.
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## Plugins + skills
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Plugins can ship their own skills by listing `skills` directories in
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`openclaw.plugin.json` (paths relative to the plugin root). Plugin skills load
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when the plugin is enabled and participate in the normal skill precedence rules.
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You can gate them via `metadata.openclaw.requires.config` on the plugin’s config
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entry. See [Plugins](/tools/plugin) for discovery/config and [Tools](/tools) for the
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tool surface those skills teach.
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## ClawHub (install + sync)
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ClawHub is the public skills registry for OpenClaw. Browse at
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[https://clawhub.com](https://clawhub.com). Use it to discover, install, update, and back up skills.
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Full guide: [ClawHub](/tools/clawhub).
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Common flows:
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- Install a skill into your workspace:
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- `clawhub install <skill-slug>`
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- Update all installed skills:
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- `clawhub update --all`
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- Sync (scan + publish updates):
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- `clawhub sync --all`
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By default, `clawhub` installs into `./skills` under your current working
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directory (or falls back to the configured OpenClaw workspace). OpenClaw picks
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that up as `<workspace>/skills` on the next session.
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## Security notes
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- Treat third-party skills as **untrusted code**. Read them before enabling.
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- Prefer sandboxed runs for untrusted inputs and risky tools. See [Sandboxing](/gateway/sandboxing).
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- `skills.entries.*.env` and `skills.entries.*.apiKey` inject secrets into the **host** process
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for that agent turn (not the sandbox). Keep secrets out of prompts and logs.
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- For a broader threat model and checklists, see [Security](/gateway/security).
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## Format (AgentSkills + Pi-compatible)
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`SKILL.md` must include at least:
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```markdown
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---
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name: nano-banana-pro
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description: Generate or edit images via Gemini 3 Pro Image
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---
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```
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Notes:
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- We follow the AgentSkills spec for layout/intent.
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- The parser used by the embedded agent supports **single-line** frontmatter keys only.
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- `metadata` should be a **single-line JSON object**.
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- Use `{baseDir}` in instructions to reference the skill folder path.
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- Optional frontmatter keys:
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- `homepage` — URL surfaced as “Website” in the macOS Skills UI (also supported via `metadata.openclaw.homepage`).
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- `user-invocable` — `true|false` (default: `true`). When `true`, the skill is exposed as a user slash command.
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- `disable-model-invocation` — `true|false` (default: `false`). When `true`, the skill is excluded from the model prompt (still available via user invocation).
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- `command-dispatch` — `tool` (optional). When set to `tool`, the slash command bypasses the model and dispatches directly to a tool.
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- `command-tool` — tool name to invoke when `command-dispatch: tool` is set.
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- `command-arg-mode` — `raw` (default). For tool dispatch, forwards the raw args string to the tool (no core parsing).
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The tool is invoked with params:
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`{ command: "<raw args>", commandName: "<slash command>", skillName: "<skill name>" }`.
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## Gating (load-time filters)
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OpenClaw **filters skills at load time** using `metadata` (single-line JSON):
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```markdown
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---
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name: nano-banana-pro
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description: Generate or edit images via Gemini 3 Pro Image
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metadata:
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{
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"openclaw":
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{
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"requires": { "bins": ["uv"], "env": ["GEMINI_API_KEY"], "config": ["browser.enabled"] },
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"primaryEnv": "GEMINI_API_KEY",
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},
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}
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---
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```
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Fields under `metadata.openclaw`:
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- `always: true` — always include the skill (skip other gates).
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- `emoji` — optional emoji used by the macOS Skills UI.
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- `homepage` — optional URL shown as “Website” in the macOS Skills UI.
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- `os` — optional list of platforms (`darwin`, `linux`, `win32`). If set, the skill is only eligible on those OSes.
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- `requires.bins` — list; each must exist on `PATH`.
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- `requires.anyBins` — list; at least one must exist on `PATH`.
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- `requires.env` — list; env var must exist **or** be provided in config.
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- `requires.config` — list of `openclaw.json` paths that must be truthy.
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- `primaryEnv` — env var name associated with `skills.entries.<name>.apiKey`.
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- `install` — optional array of installer specs used by the macOS Skills UI (brew/node/go/uv/download).
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Note on sandboxing:
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- `requires.bins` is checked on the **host** at skill load time.
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- If an agent is sandboxed, the binary must also exist **inside the container**.
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Install it via `agents.defaults.sandbox.docker.setupCommand` (or a custom image).
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`setupCommand` runs once after the container is created.
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Package installs also require network egress, a writable root FS, and a root user in the sandbox.
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Example: the `summarize` skill (`skills/summarize/SKILL.md`) needs the `summarize` CLI
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in the sandbox container to run there.
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Installer example:
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```markdown
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---
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name: gemini
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description: Use Gemini CLI for coding assistance and Google search lookups.
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metadata:
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{
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"openclaw":
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{
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"emoji": "♊️",
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"requires": { "bins": ["gemini"] },
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"install":
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[
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{
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"id": "brew",
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"kind": "brew",
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"formula": "gemini-cli",
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"bins": ["gemini"],
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"label": "Install Gemini CLI (brew)",
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},
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],
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},
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}
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---
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```
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Notes:
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- If multiple installers are listed, the gateway picks a **single** preferred option (brew when available, otherwise node).
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- If all installers are `download`, OpenClaw lists each entry so you can see the available artifacts.
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- Installer specs can include `os: ["darwin"|"linux"|"win32"]` to filter options by platform.
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- Node installs honor `skills.install.nodeManager` in `openclaw.json` (default: npm; options: npm/pnpm/yarn/bun).
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This only affects **skill installs**; the Gateway runtime should still be Node
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(Bun is not recommended for WhatsApp/Telegram).
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- Go installs: if `go` is missing and `brew` is available, the gateway installs Go via Homebrew first and sets `GOBIN` to Homebrew’s `bin` when possible.
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- Download installs: `url` (required), `archive` (`tar.gz` | `tar.bz2` | `zip`), `extract` (default: auto when archive detected), `stripComponents`, `targetDir` (default: `~/.openclaw/tools/<skillKey>`).
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If no `metadata.openclaw` is present, the skill is always eligible (unless
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disabled in config or blocked by `skills.allowBundled` for bundled skills).
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## Config overrides (`~/.openclaw/openclaw.json`)
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Bundled/managed skills can be toggled and supplied with env values:
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```json5
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{
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skills: {
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entries: {
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"nano-banana-pro": {
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enabled: true,
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apiKey: { source: "env", provider: "default", id: "GEMINI_API_KEY" }, // or plaintext string
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env: {
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GEMINI_API_KEY: "GEMINI_KEY_HERE",
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},
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config: {
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endpoint: "https://example.invalid",
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model: "nano-pro",
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},
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},
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peekaboo: { enabled: true },
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sag: { enabled: false },
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},
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},
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}
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```
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Note: if the skill name contains hyphens, quote the key (JSON5 allows quoted keys).
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Config keys match the **skill name** by default. If a skill defines
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`metadata.openclaw.skillKey`, use that key under `skills.entries`.
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Rules:
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- `enabled: false` disables the skill even if it’s bundled/installed.
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- `env`: injected **only if** the variable isn’t already set in the process.
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- `apiKey`: convenience for skills that declare `metadata.openclaw.primaryEnv`.
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Supports plaintext string or SecretRef object (`{ source, provider, id }`).
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- `config`: optional bag for custom per-skill fields; custom keys must live here.
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- `allowBundled`: optional allowlist for **bundled** skills only. If set, only
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bundled skills in the list are eligible (managed/workspace skills unaffected).
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## Environment injection (per agent run)
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When an agent run starts, OpenClaw:
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1. Reads skill metadata.
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2. Applies any `skills.entries.<key>.env` or `skills.entries.<key>.apiKey` to
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`process.env`.
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3. Builds the system prompt with **eligible** skills.
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4. Restores the original environment after the run ends.
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This is **scoped to the agent run**, not a global shell environment.
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## Session snapshot (performance)
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OpenClaw snapshots the eligible skills **when a session starts** and reuses that list for subsequent turns in the same session. Changes to skills or config take effect on the next new session.
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Skills can also refresh mid-session when the skills watcher is enabled or when a new eligible remote node appears (see below). Think of this as a **hot reload**: the refreshed list is picked up on the next agent turn.
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## Remote macOS nodes (Linux gateway)
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If the Gateway is running on Linux but a **macOS node** is connected **with `system.run` allowed** (Exec approvals security not set to `deny`), OpenClaw can treat macOS-only skills as eligible when the required binaries are present on that node. The agent should execute those skills via the `nodes` tool (typically `nodes.run`).
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This relies on the node reporting its command support and on a bin probe via `system.run`. If the macOS node goes offline later, the skills remain visible; invocations may fail until the node reconnects.
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## Skills watcher (auto-refresh)
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By default, OpenClaw watches skill folders and bumps the skills snapshot when `SKILL.md` files change. Configure this under `skills.load`:
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```json5
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{
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skills: {
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load: {
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watch: true,
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watchDebounceMs: 250,
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},
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},
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}
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```
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## Token impact (skills list)
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When skills are eligible, OpenClaw injects a compact XML list of available skills into the system prompt (via `formatSkillsForPrompt` in `pi-coding-agent`). The cost is deterministic:
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- **Base overhead (only when ≥1 skill):** 195 characters.
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- **Per skill:** 97 characters + the length of the XML-escaped `<name>`, `<description>`, and `<location>` values.
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Formula (characters):
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```
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total = 195 + Σ (97 + len(name_escaped) + len(description_escaped) + len(location_escaped))
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```
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Notes:
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- XML escaping expands `& < > " '` into entities (`&`, `<`, etc.), increasing length.
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- Token counts vary by model tokenizer. A rough OpenAI-style estimate is ~4 chars/token, so **97 chars ≈ 24 tokens** per skill plus your actual field lengths.
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## Managed skills lifecycle
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OpenClaw ships a baseline set of skills as **bundled skills** as part of the
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install (npm package or OpenClaw.app). `~/.openclaw/skills` exists for local
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overrides (for example, pinning/patching a skill without changing the bundled
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copy). Workspace skills are user-owned and override both on name conflicts.
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## Config reference
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See [Skills config](/tools/skills-config) for the full configuration schema.
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## Looking for more skills?
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Browse [https://clawhub.com](https://clawhub.com).
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---
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